[Fluxus] FreeFrame and Video Buffer
roger pibernat
rogerpibernat at gmail.com
Mon May 21 00:37:33 PDT 2012
>
>
>> yes, freeframe gl plugins are supported, and it's only 32-bit. i have
> been planning to revise the code for 64-bit for a long time. it's possible
> with freeframe 1.6. if you are on osx,
I'm on osx, but I'm teamed up with a windows man and should be
cross-platform. 32-bit is enough and ff1.5 would be great but, 1.0 will
suffice
> there are about 80 coreimage ffgl plugins packed with the binary fluxus
> distribution.
awesome! I just found the example... duh Will investigate that
>
>
> Yes if you have a recent (last 2-3 years) GPU you can probably manipulate
>> HD video in real time with fragment shaders, depending of course on how
>> complicated your processing is.
>>
> i second this. fluxus will perfectly match your needs if you use shaders
> or you write ffgl plugins.
oh, sure! Hadn't thought of that. If I can render the output to a texture
I can apply shaders alright. No need on touching the pixels. Will have to
learn GLSL though. I started learning it a bit a while ago, but will have
to get serious about it now :)
semi-off-topic, not fluxus, but opengl glsl shaders: these experiments from
>
> really nice indeed.
May I ask another question related to the topic?
Input will probably be a camera feed, but I may need to store it in a
buffer and play it back later. I was thinking on building a buffer myself
with a vector of textures and then rendering them as needed. Would that be
right or is there a better way to do it?
Thank you all so much for your help. I will definitely give a shot coding
the project in fluxus.
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