[Fluxus] mouse events handling

Ivan Youroff ivan.youroff at gmail.com
Wed Mar 20 08:24:42 PDT 2013


I think this is a good compromise. IMHO loss of clicks are the way worse
than coordinates drift that could happen if someone moves mouse really fast
and clicks.

Great. I'll wait for a fix. And does it mean that I can't do anything to
fix it through my code right now?


2013/3/20 Kassen <signal.automatique at gmail.com>

> On Wed, Mar 20, 2013 at 06:29:20PM +0400, Ivan Youroff wrote:
> >    Yes. You described the issue very precise.
> >    And it would be enough to catch presses occured between frames in a
> way
> >    like keyboard interface do.
> >    I'm not an expert in Scheme/Racket, especially in its objective part.
> But
> >    I see that native events are handled in canvas definition. Then they
> go to
> >    fluxus-input-callback. So I wonder is it possible to redefine it from
> my
> >    code?
>
> Not currently that I know of but if a "pressed since last frame"
> would be enough a fix should be very possible.
>
> I'm not sure that feels entirely satisfactory to me because that would
> mean we would lose the coordinates of the cursor at the moment the
> button was pressed. Then again; unless we make a quite new kind of
> thing we will also lose the state of the scene and hence what was
> under the cursor at this moment anyway.
>
> The simple solution I could probably fix in a spare evening, a more
> general fix will probably need either Dave or Gabor.
>
> Yours,
> Kas.
>



-- 
Kind regards,
Ivan Youroff
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