[Fluxus] FreeFrame and Video Buffer
roger pibernat
rogerpibernat at gmail.com
Mon May 21 01:25:02 PDT 2012
oh great, thank you so much for info, gabor.
Roger
(+34) 639 81 26 71
http://www.rogerpibernat.com
http://doodledeedoo.wordpress.com/
On Mon, May 21, 2012 at 10:04 AM, gabor papp <gabor.lists at mndl.hu> wrote:
> I'm on osx, but I'm teamed up with a windows man and should be
>> cross-platform. 32-bit is enough and ff1.5 would be great but, 1.0 will
>> suffice
>>
> ff1.0 is not supported, because it works on the cpu, and it is not really
> possible to make it work with a decent speed in opengl that fluxus uses.
>
>
> awesome! I just found the example... duh Will investigate that
>>
> these osx ffgl plugins are not cross platform, since they are based on the
> coreimage filters of osx. on the other hand it's quite convinient and easy
> to achieve the same effects with them, as you would do with shaders.
>
>
> Input will probably be a camera feed, but I may need to store it in a
>> buffer
>> and play it back later. I was thinking on building a buffer myself with a
>> vector of textures and then rendering them as needed. Would that be right
>> or is there a better way to do it?
>>
> you can create a vector of pixel-primitives or one pixel-primitive with
> multiple textures attached to it. the examples ffgl.scm and
> pixels-feedback.scm show how to do the latter. basically you create a
> pixel-primitive with more textures then select which one you would like to
> display and render into.
>
> best,
> gabor
>
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