[Fluxus] delay
Damaru
gef at ponnuki.net
Mon Jul 11 00:20:01 PDT 2011
Ho I see, my bad for the code, it's working fine.
I understand the process, it's a step in the right direction, but not what
I was thinking. So when creating a recursion it cannot be slowed
down I assume, since the every-frame kicks in. The recursion is the part I
was trying to 'slow down' so I guess if I generate that pattern without
the recursion I could 'slow down' all of these steps with this code
provided.
Anyhow - thanks for the direction, I'll hack a little more to see where I
can get.
On Mon, 11 Jul 2011, gabor papp wrote:
>> I don't understand the usage of seed in there, and I am not sure why the
>> code you added is located there (and not in the actual pattern
> you cannot really use a delay function, because fluxus calls your
> (every-frame) function regularly. the simple trick is to change the
> generation parameters of the visuals and slow down gradually. since you use
> random functions you have to reinitialize the random generator with the same
> number to receive the same results. for example, when you run (random-seed
> 1), and use (random), it will return the same sequence each time. this
> applies to the (rndf) and (rndvec) functions of fluxus as well, because they
> are also based on (random).
>
> this is needed when the pattern generation is slowed down and it shows the
> same pattern for several frames. you have to set the seed to the same number
> at the beginning of each frame to receive the same result.
>
>> The code you modify couldn't be run as is..
> what do you mean it cannot be run? are you getting an error?
>
> best,
> gabor
>
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