[Fluxus] For your amusement

Kassen signal.automatique at gmail.com
Fri Oct 22 06:20:05 PDT 2010


Here are two clips of last week's VJ experiment;

http://www.youtube.com/watch?v=8O6_5GnyJlA
http://www.youtube.com/watch?v=8XqJDl5145s&feature=related

Audio quality is crappy, as such things go.

The idea is to take a large cube and sub-divide it into smaller cubes and
bars, depending on incoming audio. I'm not covering all theoretically
possible ways to do that, but it isn't too far away from it either. Then
there are several sets of rules dictating whether those smaller shapes are
 shown (like distance from a given point) and -if so- whether they are shown
in a regular way or in some variation (like wire-frame, transparent or
covered in a 2x2 procedural texture).

The inspiration was these old puzzles where you would get a matchbox and had
to make the wooden pieces fit in it. I simply left this to run for the whole
night; not exactly TOPLAP compliant but good fun. Would -of course- have
been more fun with more dynamics, but dynamics are terribly out of fashion;
I'd be interested if anyone has solutions there.

Yours,
Kas.
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