[Fluxus] lighting of build-polygons
gabor papp
gabor.lists at mndl.hu
Fri Aug 14 06:32:13 PDT 2009
> Ah, check, so what I saw as objects coloured black (with a inability to
> change this colour) were actually objects that had a different colour and
> only looked black due to being completely unlit? Yes, that does make perfect
not exactly. they looked black, because the face normal was not set.
when the lighting was calculated it resulted in a black colour. you can
try this if you set all the normals of an object to the zero vector.
gabor
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