[Fluxus] lighting of build-polygons

Kassen signal.automatique at gmail.com
Fri Aug 14 06:23:07 PDT 2009


> as you have seen it already, if the normals are not set the second version
> won't work either. since the normals are undefined and they affect the
> colour of the face.
>

Ah, check, so what I saw as objects coloured black (with a inability to
change this colour) were actually objects that had a different colour and
only looked black due to being completely unlit? Yes, that does make perfect
sense.

Thanks again!

Kas.
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