[Fluxus] glActiveTexture and multitexture extension on Mac OS X 10.5.6

Dave Griffiths dave at pawfal.org
Mon Apr 20 08:08:32 PDT 2009


Just to check - it doesn't crash either way, right?

On Mon, 2009-04-20 at 17:36 +0300, mikhail lozanov wrote:
> In recent submissions on git repository there is code that checks if  
> glActiveTexture or ARB extension is NULL so when I'm starting fluxus  
> from command line I have no warning that multitexturing is disabled,  
> but from DrScheme or as Fluxus.app I have it. It's very hard to debug  
> it with gdb and I'm currently setting up Xcode project to ease the  
> debugging process. And of course to make fluxus hacking easier in the  
> future.
> 
> m.
> 
> 
> On 20.04.2009, at 17:23, evan.raskob [lists] wrote:
> 
> > I may have the same problem... how did you do this check?
> >
> >
> >
> > On Apr 20, 2009, at 1:21 PM, mikhail lozanov wrote:
> >
> >> Hello,
> >>
> >> I was playing around with fluxus code to find why it was crashing  
> >> if I compile it as mac application.
> >> I found something very strange, glActiveTexture and  
> >> GLEW_ARB_multitexture are available when fluxus runs as console  
> >> application, but they are NULL when you start it as Fluxus.app.  
> >> Strange!
> >> Does anybody else had the same problem?
> >>
> >> Regards,
> >> mikhail
> >>
> >>
> >> -
> >> m.
> >>
> >>
> >>
> >
> > Evan Raskob
> > Top Floor
> > 4-8 Arcola Street
> > London E8 2DJ
> > United Kingdom
> >
> 




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