[Fluxus] glActiveTexture and multitexture extension on Mac OS X 10.5.6

mikhail lozanov mlozanov at gmail.com
Mon Apr 20 08:18:03 PDT 2009


no it doesn't crash

m.




On 20.04.2009, at 18:08, Dave Griffiths wrote:

> Just to check - it doesn't crash either way, right?
>
> On Mon, 2009-04-20 at 17:36 +0300, mikhail lozanov wrote:
>> In recent submissions on git repository there is code that checks if
>> glActiveTexture or ARB extension is NULL so when I'm starting fluxus
>> from command line I have no warning that multitexturing is disabled,
>> but from DrScheme or as Fluxus.app I have it. It's very hard to debug
>> it with gdb and I'm currently setting up Xcode project to ease the
>> debugging process. And of course to make fluxus hacking easier in the
>> future.
>>
>> m.
>>
>>
>> On 20.04.2009, at 17:23, evan.raskob [lists] wrote:
>>
>>> I may have the same problem... how did you do this check?
>>>
>>>
>>>
>>> On Apr 20, 2009, at 1:21 PM, mikhail lozanov wrote:
>>>
>>>> Hello,
>>>>
>>>> I was playing around with fluxus code to find why it was crashing
>>>> if I compile it as mac application.
>>>> I found something very strange, glActiveTexture and
>>>> GLEW_ARB_multitexture are available when fluxus runs as console
>>>> application, but they are NULL when you start it as Fluxus.app.
>>>> Strange!
>>>> Does anybody else had the same problem?
>>>>
>>>> Regards,
>>>> mikhail
>>>>
>>>>
>>>> -
>>>> m.
>>>>
>>>>
>>>>
>>>
>>> Evan Raskob
>>> Top Floor
>>> 4-8 Arcola Street
>>> London E8 2DJ
>>> United Kingdom
>>>
>>
>




More information about the Fluxus mailing list