[Fluxus] physics skinning

Dave Griffiths dave at pawfal.org
Tue Dec 2 01:53:11 PST 2008


Hi Artem,

> At the moment i make my worms from active cylinders connected by
> physical joints. At some point i'd like to use this simple model as a
> skeleton for single mesh worms - sort of what is called ragdoll
> animation.
>
> But there is a catch: active objects aren't parented to each other and
> skinning api won't recognize a skeleton. I don't want to add more
> functions, I would prefer to make the current API know what I mean :-)
> The heuristic could be: if the skinning root is physical object I'll
> find what's connected to it via joints, otherwise - follow the
> parenting links like it does now. Will this break anything?
>
> I'll be deciding this not sooner then next week, or may be even later.
> But I'm already thinking about it and pretty much know how to
> implement it when I get to. I just don't want to break anything.

See (hint-lazy-parent)
It does everything normal parenting does (so you can make it into a
skeleton) except pass it's transform on. I used it for this exact same
reason iirc.


cheers,

dave




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