[Fluxus] physics skinning

Artem Baguinski artm at v2.nl
Tue Dec 2 02:00:53 PST 2008


Ah, great, then may be I'll have the skinned worms in time for the gig!

On Tue, Dec 2, 2008 at 10:53 AM, Dave Griffiths <dave at pawfal.org> wrote:
> Hi Artem,
>
>> At the moment i make my worms from active cylinders connected by
>> physical joints. At some point i'd like to use this simple model as a
>> skeleton for single mesh worms - sort of what is called ragdoll
>> animation.
>>
>> But there is a catch: active objects aren't parented to each other and
>> skinning api won't recognize a skeleton. I don't want to add more
>> functions, I would prefer to make the current API know what I mean :-)
>> The heuristic could be: if the skinning root is physical object I'll
>> find what's connected to it via joints, otherwise - follow the
>> parenting links like it does now. Will this break anything?
>>
>> I'll be deciding this not sooner then next week, or may be even later.
>> But I'm already thinking about it and pretty much know how to
>> implement it when I get to. I just don't want to break anything.
>
> See (hint-lazy-parent)
> It does everything normal parenting does (so you can make it into a
> skeleton) except pass it's transform on. I used it for this exact same
> reason iirc.
>
>
> cheers,
>
> dave
>
>



-- 
cheers,
artm

http://lab.v2.nl/



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