[fluxus] building on OSX

Dave Griffiths dave at pawfal.org
Wed Oct 12 02:29:38 PDT 2005


did we ever manage to get a static binary working for osx?
might be less fuss to distribute that

>> now trying the 0.7rc1; but still the scons fail with:
>
> 0.7rc1 definatly builds on osx, but it might be simpler to use the xcode
> project file than scons.  if you have installed the libs using fink you
> should have no problems, but if you've used darwinports, there might be
> some
> paths that need to be changed.
>
>> Checking for main() in C library guile... no
>> ERROR: guile must be installed!
>>
>> well, it is installed (typing guile -v in terminal gives me Guile 1.4)
>
> you might want to update guile also.
>
>> the question is how does scons checks checks for guile presence
>> and how to tell it that it IS installed?
>
> ive never had much luck with scons on osx
>
>> cheers,
>> voldemars
>>
>>
>>
>>>>Hi there!
>>>>
>>>>I'm curious to try out the fluxus environment to control OpenGL
>>>>graphics via OSC protocol, but no success with building so far ;(
>>>>
>>>>I'm using the 0.4.1 version to run on OSX (10.3.9).
>>>>
>>>>ld: warning -L: directory name (../../ode/lib) does not exist
>>>>ld: can't locate file for: -lfluxus.so
>>>>make: *** [libfluxphysics.so] Error 1
>>>>
>>>>
>>>>what am I doing wrong?
>>>>
>>>
>>>...first off, I'd get the latest cvs, which is somewhere around 0.7+
>>>
>>>...then make sure you also have all of the dependencies:  ode, fftw,
>>>etc...(see the readme)
>>>
>>>...then you should be abit more successful!
>>>
>>>james
>>>
>
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