[fluxus] new toys

dave at pawfal.org dave at pawfal.org
Wed May 4 07:53:19 PDT 2005


> On May 4, 2005, at 10:28 AM, dave at pawfal.org wrote:
>
>> Hi all,
>>
>> I've been hacking fluxus for the last few days, adding some
>> experimental
>> features to cvs.
>>
>> It's now possible to do some fairly advanced things with primitives,
>> here's a screenshot of a deformation and toon shading effect
>> applied to a
>> nurbs sphere, all written in fluxus scheme:
>> http://www.pawfal.org/nebogeo/images/fluxtoon.png
>> (in cvs:fluxus/examples/toonshader.scm)
>
> wow dave!
>
> ...it just keeps getting better...I'll check this afternoon that the
> new stuff works on osx...and yesterday I upgraded to 10.4, so that's
> what I'll be moving the tools and such to...I've got some new ideas
> on how to make a nice standalone of the app, but just haven't had the
> time to execute 'em...soon, tho, perhaps after the kentucky derby on
> saturday:  big festival/race in town ;-)

cool - it's still standard opengl (no proprietry hardware shading nonsense
going on yet) there is a little more to be done before 0.7, not sure what
the timing will be on that release.

cheers,

dave




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