[Fluxus] tesselation of poly objects?

Rolf Meinecke fluxus at jsilence.org
Tue Feb 5 10:12:36 PST 2013


Am 05.02.2013 um 08:04 schrieb gabor papp:
> the other trick is to use (poly-convert-to-indexed), which removes the
> duplicate vertices from the object. because of this, it might also
> affect normals and shading. for some reason, it does not work with
> bot.obj, maybe its vertex positions are not perfectly aligned.

Oh my!

I tried to fix it using (poly-convert-to-indexed), but only with the bot.obj and since it did not work I thought I was missing some essential concept. With our own .obj files it works as expected. Great!

best,

-rolf




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