[Fluxus] tesselation of poly objects?
Rolf Meinecke
fluxus at jsilence.org
Mon Feb 4 10:27:26 PST 2013
Hi,
I'd like to deconstruct a blender.obj.
When I simply displace the position pdata, there are gaps between the polygons.
(define obj (load-primitive "bot.obj"))
(with-primitive obj
(pdata-map! (lambda (p) (vadd p (vmul (crndvec) 0.1))) "p")
)
Is there a way to deform an object like a nurb-sphere?
Such that the skin of the object is still (mostly) closed?
(define obj (build-nurbs-sphere 10 10))
(with-primitive obj
(pdata-map! (lambda (p) (vadd p (vmul (crndvec) 0.1))) "p")
)
-jsl
More information about the Fluxus
mailing list