[Fluxus] My first fluxus-powered project

mrk25 mrk250 at gmail.com
Fri Dec 7 03:44:52 PST 2012


Il 07/12/2012 11:23, Ted VjBros ha scritto:
> Le 06/12/2012 17:10, mrk25 a écrit :
>> Hi Kas, thanks for your suggestions, i'll try to explain a couple of
>> things.
>>
>>> I looked over it and I couldn't spot the "terrible hack". Could you
>>> explain what you are doing and why? I have a hunch it has to do with
>>> blur's effects on the background, I have at times wanted to do
>>> something like that, at least.
>> hope my english here isn't too weird to understand: please forgive me,
>> I'm Italian :)
>>
>> The first big problem that I encountered is that I can't load .obj files
>> on-the-fly because it freezes the output for some seconds...
>>
>> So i load them all when executing the first script ( _start_linux.scm +
>> the included lib/objects.scm ) and put all objects by default to -1000
>> on Y axis.
>>
>> After that the function (shapeSchema) - which is called when pressing
>> keyboard letters to have a sort of control pad ( see lib/keys.scm file )
>> - passes to the function (pulse) the objects that must be moved up of
>> 1000 on the y axis and animated.
>>
>> Here comes another problem: once an object is passed to the (pulse)
>> function and substituted with another, I can still see the first moving
>> and rotating 1000 units far in the background... quite ugly, because
>> when loading many objects they become an irregular spot fluctuating in
>> the far background.
>>
>> At this point I needed to fastly patch this behaviour before saturday
>> and introduced a bgPlane object in the (pulse) function, that is simply
>> a very big black plane, still placed at -75 untis on the Z axis. It
>> hides far objects keeping the nearest ones well visible.
>>
>> I guess it's not the proper way to do such things, but for now it's the
>> better solution I found, and enough for saturday evening.
>>
>> Any help on this issues will be much appreciated.
>
> Hi mrk,
> What you can do is to set your objects to hide with
> (with-primitive your-obj
>     (hide 1))
> Let them on the origin and when you need to show your object just call
> (with-primitive your-obj
>     (hide 0))
>
> The other solution, if it feet, is to let your objects hiddden, and
> call (draw-instance your-obj).
> Although the original is hidden, the instance will appear (if I
> remember).
> You enter in drawing mode, so you don't have access to pdata's but you
> steel can manipulate the instances
> with translate, rotate and scale.
> The advantage is you can make any instances of your original object
> and they'll disappear as soon as you stop calling (draw-instance)
> The build way to do this is (build-copy), but you have to store your
> copy in a variable, to (destroy variable) later.
>

Thank you very much for your suggestions Ted, I'll give a try to both.

> Also, I had some background issues to. It came from the (blur)
> function which depending of
> you place it make this artefact. Try to place it outside a
> (with-sate). It worked form me.
>
> I'll give a look to your git code.
>
> Good luck with your gig.
>
> Cheers,
> Ted
>
>

Thanks again, your help is precious for me to better understand the
state machine and fluxus rendering engine.

--
mrk






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