[Fluxus] double buffered pixel primitives?
Dave Griffiths
dave at pawfal.org
Fri Feb 19 10:45:08 PST 2010
On Fri, 2010-02-19 at 19:41 +0100, gabor papp wrote:
> hi Evan,
>
> > I was thinking about this too, and I think its a good idea. The only
> > issue is, how will this effect performance, and will there be a way
> i don't think it will effect performance. we just need two textures
> attached to one pixel primitive and swap between them like it is done
> with the main render buffer. and we would have pixels->ptexture or
> something to access the back buffer texture. pdata buffers and
> everything else would remain the same.
sounds good to me...
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