[Fluxus] double buffered pixel primitives?

gabor papp gabor.lists at mndl.hu
Fri Feb 19 10:41:04 PST 2010


hi Evan,

> I was thinking about this too, and I think its a good idea.  The only
> issue is, how will this effect performance, and will there be a way
i don't think it will effect performance. we just need two textures 
attached to one pixel primitive and swap between them like it is done 
with the main render buffer. and we would have pixels->ptexture or 
something to access the back buffer texture. pdata buffers and 
everything else would remain the same.

best,
gabor




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