[Fluxus] avoiding glitches and sphere normals
gabor papp
gabor.lists at mndl.hu
Sat Feb 13 09:01:50 PST 2010
> walls get lit quite differently from the tower walls (which are
> scaled cubes)...
> Any hints on how to deal with this sort of thing?
this is probably because non-uniform scaling affects normals. because
the transformed normals might not be unit length, resulting
in undesirable lighting problems. (hint-normalize) makes
all normals unit length after they are transformed.
best,
gabor
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