[Fluxus] getting there osc-recursion-
evan.raskob [lists]
lists at lowfrequency.org
Fri Dec 31 06:05:29 PST 2010
Hey - a bit late, but here's a simple example that gets the last (top of the osc message stack) osc values for an audio device and uses them to draw a cube on the screen:
;------- BEGIN DRAW CUBE OSC -----------------------------------------
(clear)
(osc-source "7005")
(define x 0)
(define y 0)
; "path" is a string
; value, in this case, is any default value you get back if the message wasn't found
(define (osc-last-msg path arg value)
(if (osc-msg path)
(osc-last-msg path arg (osc arg))
value))
(show-fps 1)
(define a (with-state
(texture tex0)
(scale 2)
(build-sphere 30 30)))
(define (animate)
(set! y (osc-last-msg "/audioin/1/val" 0 y))
(set! x (osc-last-msg "/audioin/2/val" 0 x))
;top
(with-state
(translate (vector 0 (+ 2 (* x 2.5)) 0))
(draw-cube))
)
(every-frame (animate))
;------- END DRAW CUBE OSC -----------------------------------------
On 31 Dec 2010, at 04:18, geoffroy tremblay wrote:
> On Fri, Dec 31, 2010 at 12:08 AM, gabor papp <gabor.lists at mndl.hu> wrote:
>>> move around. can I accomplish the same effect with the camera move
>>> than the normal mouse camera ?
>>
>> you can check how fluxus does it. the code is in
>> fluxus/modules/scheme/camera.ss. see (input-camera), which sets the camera
>> rotation and position depending on mouse movement and (update-camera), which
>> uses the camera parameters to set up a camera matrix that you can load with
>> the (set-camera-transform) function. let us know if you need further help.
>
> nice - good to read directly from there...
>
>>
>>> also the osc is quite laggy - is there some better to get the osc
>>> data? it's not really usable at this point - maybe it's sending too
>>> much data to the function (like too often - can I reduce that ?)
>>
>> it is possible that you send too much data, you have to drain the data
>> reading all available osc messages to decrease the lag.
>>
>>> I am also moving around a recursion - and taking input from the audio
>>> in - and it seems out of sync - is there someway to create a faster
>>> connection with jack ? or is it just computer power that will help
>>> that ?
>>
>> it should be quite fast by default. maybe you are using a too deep recursion
>> level that slows down processing. especially because you set the level from
>> the mouse wheel, and you have no upper limit. you can check the frame per
>> second using. if that looks fine, you can try changing the
>> buffer size of jack.
>
> the fps start at about 16 and drop to 9ish when too many recursions
> are loaded - will play around with the buffer size to see how that
> will help.
>
> thanks - I am doing a short live event for new year - mainly mixing
> music and playing around with fluxus with this code (not really live
> coding yet ) - not sure if I'll integrate the osc part this time -
> anyhow I will video some part of the event and post it online ;)
>
> thanks again
>
>>
>> gabor
>>
>>
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