[Fluxus] help file

geoffroy tremblay gef at ponnuki.net
Sun Dec 26 14:36:57 PST 2010


Thanks - there seems to be an error with the png I was using the pixel
something - I tried it in a simpler sketch because for some reason it
wouldn't give me an error message in the longer sketch.

Thanks for the online doc David - it's quite fun to browse trough.

now now - lets try to add some osc to that sketch -

thanks a lot

On Sun, Dec 26, 2010 at 12:59 PM, gabor papp <gabor.lists at mndl.hu> wrote:
>> Thanks - that's really useful to discover all that Fluxus can do - is
>> it online ? it reminded me of how I learned processing going trough
>
> we used to have it online, but i could only find older versions on the
> fluxus site: http://www.pawfal.org/fluxus/docs/
> i think it's a good idea to make it up-to-date. dave, could you update it?
>
>> On another note - can I put texture in a recursive script ? It doesn't
>> seems to work, and I suspect  that it's because if the load-texture is
>> inside the recursion it keeps getting loaded and create an overload ??
>
> it should work. (load-texture) caches textures, so if you give the same
> filename to it, it returns the cached texture after the first time.
>
>> I read that the latest update supposed to help with texturing recursive
>> script ?
>
> it's helping with feedback effects. for example, you render a rotating cube,
> and you use the rendered image on the cube as a texture.
>
>> Here is my code so far - taken from basic example - my texture is
>
> (texture) can be on the top level, since all the objects have the same
> textures. the states you make later will inherit the texture and all other
> attributes of the top level state.
>
>> (rotate (vector (* 10 (time)) (time)(* 10 (time)) (time)(* 10 (time))))
>
> this rotation vector has 4 elements instead of 3.
>
> are you sure fluxus can find your texture?
>
> gabor
>



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