[Fluxus] Rotation Matrix issue
Dave Griffiths
dave at pawfal.org
Fri Mar 20 01:57:42 PDT 2009
On Fri, 2009-03-20 at 08:48 +0000, Dave Griffiths wrote:
> On Fri, 2009-03-20 at 09:37 +0100, gabor papp wrote:
> > > It looks like the rotation matrix math in dada.h is inconsistent; and
> > > the signs on the sins need to be flipped for the y-axis.
> > this seems to be right. nice catch. could you submit this as a bug please?
>
> A great bit of detective work - thanks Scott.
>
> > > I'm gonna make the change locally. This is an interesting one, since
> > > people probably depend on the existing behavior -
> > i don't think this is a problem. this is the case with the planes and
> > the flipped texture bugs also.
>
> Yes. I think we need to set aside a week to fix all these things -
> probably just before we do a release, so we can all update our scripts
> in one go.
>
Shall I release 0.16 quite soon, end of next week-ish? Then we can get
all these niggly things fixed over the next few days, do a release and
then get the frame buffer pixels branch merged in afterwards for 0.17...
So that means all we should commit is:
* Plane orientation fixes
* Rotation fix
* Flipped texture coords fix
Anything else?
cheers,
dave
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