[Fluxus] Rotation Matrix issue

Dave Griffiths dave at pawfal.org
Fri Mar 20 01:48:02 PDT 2009


On Fri, 2009-03-20 at 09:37 +0100, gabor papp wrote:
> > It looks like the rotation matrix math in dada.h is inconsistent; and
> > the signs on the sins need to be flipped for the y-axis.
> this seems to be right. nice catch. could you submit this as a bug please?

A great bit of detective work - thanks Scott.

> > I'm gonna make the change locally. This is an interesting one, since
> > people probably depend on the existing behavior - 
> i don't think this is a problem. this is the case with the planes and
> the flipped texture bugs also.

Yes. I think we need to set aside a week to fix all these things -
probably just before we do a release, so we can all update our scripts
in one go.

cheers,

dave




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