[Fluxus] 2d overlay

gabor papp gabor.lists at mndl.hu
Wed Jun 24 15:02:49 PDT 2009


i managed to solve it in a bit complicated way.
i built a new camera, set orthographic projection for the original 
camera, hid the overlay for the new camera, and all other objects for 
the original camera.
i attached the script which draws a background. overlay can be done 
similarly.
suggestions are welcome if a simpler solution exists.

best,
gabor

;;;;

(clear)

(ortho)

(define obj (build-cube))

(define bgr (build-plane))
(with-primitive bgr
     (texture (load-texture "test.png"))
     (scale #(2 1.5 1))
     (hint-ignore-depth)
     (hide 1)
     (camera-hide 0))

(with-primitive obj
     (camera-hide 1))

(define cam2 (build-camera))
(current-camera cam2)





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