[Fluxus] osx app + glsl/multitexturing

Dave Griffiths dave at pawfal.org
Fri Jul 31 09:21:26 PDT 2009


On Fri, 2009-07-31 at 11:30 +0200, gabor papp wrote:
> > Does anyone know why the mac app starts up with the 'multitexturing not
> > available' message at start up? GLEW reports OpenGL2 to not be present,
> > while the normally compiled one is fine. (or is it just me)...
> i have this problem with the compiled one also. i reported this when the 
> problem first appeared on my machine months ago. multitexturing is 
> supported according to glewinfo, but in fluxus it does not work. i 
> remember that the multitexturing example was working long time ago, so i 
> thought the machine supported it.
> 
> what's your graphics card? mine is gma950, the card is capable of 
> multitexturing, but there were some discussions about it on the list 
> that the apple driver may not support multitexturing on this card.

I think it's got an nvidia 9400M card (its a new macmini). Both
multitexturing and GLSL are disabled at runtime by the app - as glew
seems to think it can't do opengl2. It's not a driver problem as the
normal build is fine on the same machine. It's odd, I'll have a fiddle.

cheers,

dave




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