[Fluxus] osx app + glsl/multitexturing
Dave Griffiths
dave at pawfal.org
Fri Jul 31 09:21:26 PDT 2009
On Fri, 2009-07-31 at 11:30 +0200, gabor papp wrote:
> > Does anyone know why the mac app starts up with the 'multitexturing not
> > available' message at start up? GLEW reports OpenGL2 to not be present,
> > while the normally compiled one is fine. (or is it just me)...
> i have this problem with the compiled one also. i reported this when the
> problem first appeared on my machine months ago. multitexturing is
> supported according to glewinfo, but in fluxus it does not work. i
> remember that the multitexturing example was working long time ago, so i
> thought the machine supported it.
>
> what's your graphics card? mine is gma950, the card is capable of
> multitexturing, but there were some discussions about it on the list
> that the apple driver may not support multitexturing on this card.
I think it's got an nvidia 9400M card (its a new macmini). Both
multitexturing and GLSL are disabled at runtime by the app - as glew
seems to think it can't do opengl2. It's not a driver problem as the
normal build is fine on the same machine. It's odd, I'll have a fiddle.
cheers,
dave
More information about the Fluxus
mailing list