[Fluxus] osx app + glsl/multitexturing
Dave Griffiths
dave at pawfal.org
Fri Jul 31 00:32:00 PDT 2009
Hi all,
Does anyone know why the mac app starts up with the 'multitexturing not
available' message at start up? GLEW reports OpenGL2 to not be present,
while the normally compiled one is fine. (or is it just me)...
The SConstruct looks fine, the only thing I can think of is that using a
static version of GLEW might be a problem - not sure though.
cheers,
dave
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