[Fluxus] render-to-texture progress

gabor papp gabor.lists at mndl.hu
Tue Jan 27 12:20:18 PST 2009


> That's nuts! This going to be fun :)
i'm glad you like it. it will have a very good potential when we manage
to sort our the bugs i think.

> Is there some mipmapping going on? Is it only using the fbo for the top
> mip level?
i'm not sure how this works exactly, but you can be right. maybe this
causes the strange artefact. mipmapping is switched on by default for
textures as far as i know.

best,
gabor




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