[Fluxus] texture transparency for particles

Kassen signal.automatique at gmail.com
Wed Aug 12 13:14:58 PDT 2009


seconded! they look great :)
>
> Thanks!

I think I'll create a flickr account to trace my progress. I was using
Facebook to post a screenshot per update to my town (all of which are also
me getting to grips with some new aspect of Fluxus) but FB is turning on the
thumbscrews to the compression a bit too much for my tastes. This really
takes away from the sense of seeing something grow a bit after every
session.

About the rendering; That does sound complicated and any real solution will
likely go at the expense of losing much of the benefits of hardware as we
move the GPU's job to Scheme. The "layers" idea sounds nice to have in
general, it would likely offer a lot of space for creative abuse but in
practice for "realistic" complicated images (say two Judo wrestlers made of
coloured glass) the ordering of the layers would be a function of the
camera's position and angle relative to the set of objects in the scene.
That sounds like a non-trivial issue to me...

Yours,
Kas.
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