[Fluxus] texture transparency for particles

Dave Griffiths dave at pawfal.org
Wed Aug 12 12:22:43 PDT 2009


On Wed, 2009-08-12 at 18:42 +0200, gabor papp wrote:
> hi Kassen,
> 
> > think. However now the clouds don't always disappear when the plane should
> > obscure them, they are seen through the plane until some point where they
> > suddenly blink out of sight.
> i think this is caused by the fact that depth sorting calculates the 
> distance from the camera, and it renders the objects from back to front. 
> since you use a big plane, its distance calculation is not perfect. 
> probably a simple workaround if you subdivide the plane into smaller planes.
> 
> nice clouds, by the way :).

seconded! they look great :)






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