[Fluxus] texture transparency for particles

gabor papp gabor.lists at mndl.hu
Wed Aug 12 10:45:06 PDT 2009


> So this would become a issue when we'd have something like Tetris shapes
> fitted together and looked at from a odd angle? In that case we'd have to
i think so if the parts are transparent. otherwise you don't use 
(hint-ignore-depth).

gabor




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