[Fluxus] problem from mexico

Paraita Wohler atiarap at yahoo.fr
Sun Apr 12 14:21:20 PDT 2009


Hi Dave,

I tried to compile fluxus today with last version from git repo.
It doesn't compile anymore, i got this when i run scons:
Checking for C library m... yes
...
....
.....
Checking for C library GL... no
ERROR: 'GL' must be installed!

I get the same error runing scons with either MULTITEXTURE=0 or GLSL=0  
or even both toghether.
Is there something broken ?


Le 12 avr. 09 à 21:44, Dave Griffiths a écrit :

> Hi Gabor,
>
> On Sun, 2009-04-12 at 21:28 +0200, gabor papp wrote:
>>> I've removed the need for the MULTITEXTURE flag by using glew to  
>>> detect
>>> the card is capable, but I'm unsure if the crashes are due to older
>>> cards which don't support it, or the way I'm doing texturing in  
>>> fluxus.
>> did you forget to push?
>
> I'm not committing it just yet, as it might make things worse atm.
>
> In your case, is it definitely the multitexturing which is the  
> problem?
> i.e. does GLSL=0 on it's own result in crashes too?
>
>>> Could people who have experienced this crash please run:
>>>
>>> glxinfo | grep multitexture
>> i have this extension supported, although i would not be surprised  
>> if it
>> was another osx driver bug.
>>
>> this also seconds this:
>>
>> glewinfo | grep multitexture
>> GL_ARB_multitexture:                                           OK
>>
>> this list shows that all cards support multitexturing in osx:
>> http://developer.apple.com/graphicsimaging/opengl/capabilities/
>>
>> glewinfo shows also the supported functions, maybe this helps,  
>> because
>> it seems that some multitexturing functions are not supported.
>
> I think the offending functions in fluxus might be:
> glActiveTexture
> glClientActiveTexture
>
> Are they in your glewinfo?
>
> cheers,
>
> dave
>


	

	
		
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