[Fluxus] problem from mexico

Dave Griffiths dave at pawfal.org
Sun Apr 12 09:41:41 PDT 2009


On Sun, 2009-04-12 at 11:52 +0100, Dave Griffiths wrote:
> I'd like to get to the bottom of this - could someone find out if it's
> the multitexturing or glsl that causes the segfault?

I've removed the need for the MULTITEXTURE flag by using glew to detect
the card is capable, but I'm unsure if the crashes are due to older
cards which don't support it, or the way I'm doing texturing in fluxus.

Could people who have experienced this crash please run:

glxinfo | grep multitexture

To see if it's listed as being supported for your hardware.

Many thanks!

dave





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