[Fluxus] texture problems
    Dave Griffiths 
    dave at pawfal.org
       
    Wed Apr  8 08:26:44 PDT 2009
    
    
  
On Wed, 2009-04-08 at 17:13 +0200, gabor papp wrote:
> > that one of us is describing a polygon that is facing down the -z axis. If
> i think this is the default in fluxus. the z axis points out of the
> screen. if you type (show-axis 1), then you can see the axes.
> 
> > course look backwards if viewed down the -Z axis. As Dave said - if your
> > using the poly-convert-to-indexed code, then perhaps pulling the wrong UVs.
> yes, i'm not using that now. this caused the mirroring on the y-axis,
> but the x-axis flip is still not solved, just the texture pixels are
> mirrored horizontaly also.
The way it is now matches blender... 
cheers,
dave
    
    
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