[fluxus] Hey dude.
Glauber Prado
glauberalex at uol.com.br
Wed Jul 4 18:18:01 PDT 2007
dave wrote:
> Hi Gerry,
>
> I don't get the spinning off into the distance, but there is a
> difference between 0.11 and 0.12 I noticed that might be being picked up
> here, try enclosing the (boxen 256) call between a (push) and a (pop).
>
> I think I'm keeping the top level transform state from the previous
> frame, I've noticed this while doing other things - let me know if this
> fixes it.
>
> cheers,
>
> dave
>
> On Sun, 2007-07-01 at 10:35 +0100, Gerry Grainger wrote:
>
>> sorry - that should read as (boxen 16) - it leads to slight glitching
>> otherwise.
>>
>> On 01/07/07, Gerry Grainger <nowhere.elysium at gmail.com> wrote:
>> sorry about that - I'll sign up to them a bit later on today.
>> Here's a script that exhibits the problem: it worked fine
>> before hand, though.
>>
>> (clear)
>> (opacity 0.5)
>> (hint-wire)
>> (wire-colour (vector 0 1 0))
>> (line-width 1)
>> (define (box c)
>> (push)
>> (draw-cube)
>> (pop))
>> (define (boxen c)
>> (box c)
>> (translate (vector 0 1.5 0))
>> (rotate (vector 22.5 0 0))
>> (if (zero? c)
>> 0
>> (boxen (- c 1))))
>> (define (render)
>> (boxen 256))
>> (every-frame (render))
>>
>> It's a pretty simple script - just arranging some cubes in a
>> nice pattern. Works perfectly on my laptop. However, it spins
>> off into the distance really, really fast on the big machine.
>> I've installed 32-bit ubuntu on there, so I wasn't sure if the
>> 64-bit element of the hardware would make much of a
>> difference.
>> Thanks for all this,
>> Gerry :)
>>
>>
>
>
>
Hi this might be related to your setup, here it is working, only the
cubes are flashing in an ordered circular order , i dont know exactly
why, also i tested it on both 32 and 64 bits it looks the same.
peace
greboide.
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