[fluxus] a couple of questions

Dave Griffiths dave at pawfal.org
Fri Mar 10 03:09:10 PST 2006


> On 10/03/06, Dave Griffiths <dave at pawfal.org> wrote:
>>
>> also, while I'm thinking about it, I'd also like to add the ability to
>> add
>> seperate camera and focus object attachments.
>>
>> do you think this object based approach is ok? the main reason for it
>> rather than just setting a position vector was that you can have the
>> camera attached to object in the physics system (for example) and not
>> worry about having to update the camera every frame.
>
> i think the approach is Ok. Blender has nice object type for this kind
> of things - "empty". it's basicly just a transform.

yep - I'd probably call them locators (from maya) - they are on a todo
list somewhere.

> i'd extend the approach a bit: in default attach mode it would work
> like you describe now, but you could also attach "lookat" to a
> different object (so that the eye is on the original object and view
> direction is towards the other one).

good plan, this would also take over from the mouse control I think,
otherwise it'll get a bit confusing

cheers,

dave





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