[fluxus] under the shade of abstraction

nik gaffney nik at fo.am
Fri Jul 14 05:20:08 PDT 2006


>> potentially interesting, possibly diversionary... .
>>  http://www.cs.brown.edu/~sk/Publications/Papers/Published/mspk-abstract-shade-trees/
>>
>> abstract:
>>
>> As GPU-powered special effects become more sophisticated, it becomes
>> harder to create and manage effect interaction using the fairly primitive
>> shading languages. This difficulty also introduces a workflow problem:
>> artists design effects but only programmers can implement them, making it
>> impossible for them to work asynchronously.
>>     
>
> Always the assumption that the notion of a programming artist/artistic
> programmer is abhorrent :) 
well, it is an admittedly small subset/intersection,. ... .

> The type coercion is very clever stuff though, and I thought the graphs
> were rendered and editable over the graphics, which would be very fluxus
> :) but I'm not so sure on further reading

i was hoping so too, and considering the authors, there is probably a
scheme implementation of some of the code floating around somewhere.. . .

bzp,




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