[fluxus] segfault when kicking a passive box
Claude Heiland-Allen
claudiusmaximus at goto10.org
Thu Jul 13 20:43:35 PDT 2006
Hi all,
I get a segfault in fluxus-0.10rc2 when I try to kick a passive box.
See attached script.
This leads me to ask - is there a simple way for a script to check if an
object is active, passive, or neither active nor passive? I ran into
this segfault when trying to make a Newton's Cradle[1], when I clicked
on the wrong object, and being able to detect what type of object has
been clicked could be useful for deciding what to do with a click.
Another question, if I may: why can't I make joints between active
objects and passive ones? Being able to do so would make life a lot
easier (right now I'm having to build supports to hold things in place
in all directions). I guess that's a limitation of ODE and nothing to
do with Fluxus, though?
[1] http://en.wikipedia.org/wiki/Newton%27s_cradle
Claude
--
http://claudiusmaximus.goto10.org
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