[fluxus] Audio Input?
james tittle
tigital at mac.com
Fri Jul 8 08:28:52 PDT 2005
On Jul 8, 2005, at 9:12 AM, Dave Griffiths wrote:
> I'll update to portaudio v19 on the next release so you can use
> jack which
> is a bit easier to see whats going on (this seems a common issue)
...coincidentally, we're just finishing a move to v19 in pure data...
> Is there a case for using jack directly, or would this break the OSX
> version? Although I use jack for all my audio apps, I like being able
> start up fluxus without having to start jack first.
...shouldn't cause any problems outside of an extra dependency...jack
on osx is available as a package installer, and the latest version
seems to work fine (tho I haven't tested it heavily in either fluxus
or pd)...
btw, I haven't tried the scons build system, but went ahead and made
an upgraded xcode project for xcode 2.1: should I commit this? I
don't recall any problems compiling the new stuff, but I do show that
I've got merges needed in the following:
libfluxus/src/Renderer.cpp
libfluxus/src/Renderer.h
libfluxus/src/TexturePainter.cpp
pyflux/main.cpp
...I'll try to get these in asap, but should I commit the upgraded
xcode project? Also, as far as releasing a standalone binary (which
will really broaden fluxus' appeal on the osx front), I've decided to
go ahead and try to compile a "guile.framework" that fluxus will
include within itself: apparently it hasn't been done, but it could
help other projects, too...
l8r,
jamie
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