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Le mardi 19 juin 2012 à 14:34 +0200, gabor papp a écrit :
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> What I'm looking for is a simple body location in space to adapt visuals
> with.
you can get the torso joint from openni, or the center of mass for the
user as far as i know. i won't have time to work on this at least until
next week, so don't count on it, if you are in a hurry.
> My last try was with (pixel-download) but the "c" pdata array stay at 0.
this should work. note that the (freenect-get-depth-texture) returns a
texture id. you need to render it to pixel primitive in order to make
(pixels-download) work. you also need to scale down the pixel primitive,
otherwise it will be too slow to process the data from scheme.
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I tried that but had no success. I may missed something.
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> Indeed I tried with OSCeleton but got a annoying linker error.
my guess is that you need to link with the pthread library. add -lpthread
to the osceleton build line.
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After many try, I passed this error. In fact I had to add -pthread.<BR>
The one letter close error. ><<BR>
I'll investigate in this for the moment.
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best,
gabor
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Thanks.<BR>
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Cheers,<BR>
Ted<BR>
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