CC-ing the list, as I suspect you hit "reply" instead of "reply all" by accident.<br><br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
I think the library is about datetimes, actually. Check the Slashdot writeup:<br>
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"date and time parsing/arithmetic/formatting"<br>
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Surely hardly something of worry to livecoders?<br>
<div class="im"><br></div></blockquote><div><br></div><div>Well, no, not "worry", actually standardisation, probably founded on the "osc" way of looking at time is exactly what we need, I think. But parsing time and arithmetic on is quite relevant, I think. Time is clearly a inherent component in animation and I'd be hard-pressed to come up with a game that lacks some sort of time component.</div>
<div><br></div><div>Advanced reasoning about time is something that -as an aside- I find quite pleasant in livecoding. ChucK, my other livecoding language, does a lot with that; it's aware of minutes and seconds etc as well as the duration of a single sample and the user can extend that with concepts like "bar" or "beat". so;</div>
<div><br></div><div>minute / beat => float BPM: //readable to both people and the VM = good.</div><div><br></div><div>That kind of reasoning has it's uses to us too. It'd be nice to get stuff like that, though I realise that Scheme will largely be concerned with formatting time for mathematicians who may be on different calenders and time-zones and might use different notations; that's also cool anyway.</div>
<div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
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Going back to lurking,<br>
<font color="#888888"><br>
Javier<br>
</font></blockquote></div><br><div>If you prefer :¬)</div><div><br></div><div>Yours,</div><div>Kas.</div>