<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div>OpenGL ES only uses triangles, no quads or polygons.</div><div>That's mainly for mobile devices (like Android & iOS) but it's probably good practice to switch to all triangles, eventually, for compatibility.</div><div><br></div><div>Cheers</div><div>Evan</div><div><br></div><br><div><div>On 26 Sep 2011, at 11:04, Kassen wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><br><br><div class="gmail_quote">On 26 September 2011 11:53, evan.raskob [lists] <span dir="ltr"><<a href="mailto:lists@lowfrequency.org">lists@lowfrequency.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
I think we're stuck with textured triangles, FYI - OpenGL ES 2 and all (I've been deep into that lately)<br>
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Quads are soooo 200X !<br>
<br></blockquote><div><br>Are quads getting depreciated? <br><br>Kas. <br></div></div>
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