Here's a link to the company that makes the underlying technology... or one very similar to it: <span class="Apple-style-span" style="font-family: Helvetica; font-size: 10.8333px; color: rgb(0, 170, 218); "><span class="s1"><a href="http://www.primesense.com/?p=487">http://www.primesense.com/?p=487</a></span></span><div>
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<meta charset="utf-8">What's interesting about the zcam is that it actually uses TIME-OF-FLIGHT to compute depth, so IR reflectivity shouldn't really matter! </div><div><br></div><div>They have a way to phase things such that they can switch off the CCD in picoseconds (I think tens or maybe even a hundred ish of them).</div>
<div><br></div><div><br><div class="gmail_quote">On Wed, Nov 17, 2010 at 12:22 AM, David Griffiths <span dir="ltr"><<a href="mailto:dave@pawfal.org">dave@pawfal.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div><div></div><div class="h5">On Tue, 2010-11-16 at 16:40 -0800, Scott wrote:<br>
> <a href="http://www.primesense.com/?p=515" target="_blank">http://www.primesense.com/?p=515</a><br>
><br>
><br>
> Is the company that provides the underlying technology, and a<br>
> middleware layer. Unfortunately, it doesn't look like they've made it<br>
> easy for just normal folk to get them.<br>
<br>
</div></div>I had access to the primesense camera when I was working for another<br>
games/hardware company who were considering going in this direction.<br>
<br>
The depth data from the camera is certainly an order of magnitude better<br>
than relying on rgb for algorithmically understanding the scene, but it<br>
of course brings it's own problems with it. Anything reflective or with<br>
high ir (like patches of sunlight) can cause big spikes in the depthmap<br>
for example.<br>
<br>
I haven't had access to the kinetic system, but I'd like to see how good<br>
the skeleton matching is - the reviews I've read have been luke warm on<br>
this feature, as it seems difficult to make some of the gestures work.<br>
It will be interesting if this gets fixed with a bit more experience<br>
from the games developers or whether it's a lower level problem.<br>
<br>
In any case, I would say that interesting stuff can definately be done<br>
with the raw data from the camera. I would also imagine it won't be long<br>
till we start to see free software libraries appearing to do different<br>
things with the data, and these are likely to end up more<br>
interesting/useful for more general purpose stuff than the proprietary<br>
APIs.<br>
<br>
cheers,<br>
<br>
dave<br>
<br>
</blockquote></div><br></div>