Scott;<br><br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Doing #1 is straight forward, and should just be done since no xbox<br>
required,</blockquote><div><br></div><div>I agree. And it would already be fun.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"> #2 provides a lot of "pre-digested" information that can<br>
make writing apps easy.<br>
<div><div></div><div class="h5"><br></div></div></blockquote><div><br></div><div>It sounds to me (but I have no 360 at hand and certainly no SDK for it) like this option would be quite bulky and involved. I'm also imagining that a XBox360 SDK would only run on Windows which is exactly the OS that Fluxus is not doing that well on, compared to the others.</div>
<div><br></div><div>I take it that this method of going from the two images to this information on skeletons, joints and angles (which sounds quite exciting!) is something that MS came up with and with that big red warning stickers on it precluding it's usage by hippies like us? </div>
<div><br></div><div>Yours,</div><div>Kas.</div></div>