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i found a bug that might have caused this. a primitive id was returned even if the font was not found. this caused a crash when the object was destroyed on clear. it is fixed in git. thanks for the report.<br><br></blockquote>
<div><br></div><div>That may well be it!</div><div><br></div><div>Sorry for the delay, this was a bit of a extensive project, with (list-member) Rob and me developing a game in Fluxus in about a week or so so I wasn't online much. I was using this font for a on-screen counter so I was creating and destroying (build-type) objects once a second.</div>
<div><br></div><div>I'll update and check whether this fixes my particular case. If not at least we got another bug out.</div><div><br></div><div>I hope to post a full report on my experiences with Fluxus game development soon, BTW. </div>
<div><br></div><div>Yours,</div><div>Kas.</div></div>