<div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div class="im"><br>
</div>Looks like we'll soon be able to delete the C++ text editor code - which<br>
would be a relief to be honest :)<br>
<br></blockquote><div><br></div><div>Maybe that's a bit soon... but now it's clear that it's possible and it wouldn't be as hard as I thought nor require as much code to get started. I was really quite surprised by how far that simple example got us.</div>
<div><br></div><div>In defence of the C++ one it has to be remarked that nobody is thinking of using it to write a breakout clone where the "bricks" are pieces of text, that contains the source of the game, then update the code while it runs. I think that could be done.</div>
<div><br></div><div>Or have "debug-wires" that draw lines from the object to the command in the source that created it. That could probably be done too.</div><div><br></div><div>Or performances that consist entirely of editing what the code looks like and how it moves.</div>
<div><br></div><div>All very silly and unpractical ideas that we are now relatively safe from.</div><div><br></div><div>;-)</div><div>Kas.</div></div>