Dear list, <div><br></div><div>Consider this;</div><div><br></div><div><br></div><div><div>(clear-colour 1)</div><div>(clear)</div><div>(with-state</div><div> (hint-none)</div><div> (hint-wire)</div><div> (wire-colour 0)</div>
<div> (scale 3)</div><div> (build-cube))</div><div><br></div><div>(define test</div><div> (with-state</div><div> (scale 2.4)</div><div> (translate (vector -.335 -.335 -.335)) ;Note this line</div><div>
(build-voxels 3 3 3)))</div><div><br></div><div>(with-primitive test</div><div> (voxels-sphere-solid (vector 0 0 0) (vector 2 0 0 0.2) 3))</div></div><div><br></div><div>Voxels seem to need a translation, that depends on their "voxel resolution vector" parameter, in order to keep the centre of the voxel at the voxel's nominal location.</div>
<div>I don't think that's expected/proper behaviour.</div><div><br></div><div>Yours,</div><div>Kas.</div>