[Fluxus] simple study

Ted VjBros tedr56 at gmail.com
Fri Dec 7 01:50:02 PST 2012


> Had a bit of time to spare. Should have cleaned up my room or done
> laundry, instead I made a simple study on (scale -1) and using the
> combination of colours that go over 1 and lighting to get colour
> ranges as the number gets clipped for brighter sections. Well, it does
> on my video-card, not sure that is defined behaviour :-)
>
> This last bit becomes more clear by switching the relevant line to
> (colour (vector 2 0 1)). I believe that for perfectly lit sections
> this get clamped to (vector 1 0 1) and for half-lit sections it would
> become (vector 1 0 .5), which is clearly not just more dim but also
> more red. I seem to remember Gabor commenting on colours working in a
> slightly different way, leading me to suspect that the results of this
> depends on your card.
>
> Copy/remix/extend/destroy/use as you see fit.
>
> Yours,
> Kas.
>
> (clear)
>
> (define rot (vector 0 0 0))
>
> (define block
>      (let ((b (build-cube)))
>          (with-primitive b (recalc-normals 1))
>          b))
>
> (define (ani)
>      (set! rot (vadd rot (vmul (vector 30 35 40) (delta))))
>      (let* ((P1 (vmul (vector
>                          (* (sin (* (time) 3)))
>                          (* (sin (* (time) 4)))
>                          (* (sin (* (time) 5)))) 2))
>              (P2 (vector (vector-ref P1 1) (vector-ref P1 2) (vector-ref P1 0))))
>          (with-state
>              (colour (vector (+ 1 (cos (time))) 0 1))
>              (rotate rot)
>              (for* ((x (in-range -3 4)) (y (in-range -3 4))(z (in-range -3 4)))
>                  (when
>                      (<
>                          (vdist (vector x y z) P1)
>                          (+ 1 (abs (* 3 (sin (time))))))
>                      (with-state
>                          (translate (vector x y z))
>                          (scale (if (< 1.5 (vdist (vector x y z) P2)) -1 1))
>                          (hint-wire) (wire-colour 0) (line-width 2)
>                          (draw-instance block)))))))
>
> (every-frame
>      (ani))
Very nice effect! There is some glitchs with too close faces. Apart from 
that, it render beautyful.
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