[Fluxus] The cost of text?

evan.raskob [lists] lists at lowfrequency.org
Thu Sep 29 08:20:34 PDT 2011


yeah, it's not hard to get around, luckily.
that's a good point, it could just do it automagically for you.


On 27 Sep 2011, at 16:48, David Griffiths wrote:

> On Mon, 2011-09-26 at 21:34 +0100, evan.raskob [lists] wrote:
>> OpenGL ES only uses triangles, no quads or polygons.
>> That's mainly for mobile devices (like Android & iOS) but it's
>> probably good practice to switch to all triangles, eventually, for
>> compatibility.
> 
> That's an implementation detail, you can make your text quads from
> two triangles, right?
> 
> Fluxus on android could be backwards compatible by doing this for you
> when you use quad poly prims, for example.
> 
> cheers,
> 
> dave
> 
> 
> 




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