[Fluxus] fluxus gui module

David Griffiths dave at pawfal.org
Tue Jul 20 06:11:15 PDT 2010


On Mon, 2010-07-19 at 23:24 +0200, gabor papp wrote:
> > It sounds great to prepare stuff with personalized commands or to 
> > show the fluxus capabilities.
> my main reason to do this was not for livecoding but for other usage of 
> fluxus, where you cannot expect the users of your software to change the 
> code if they need to change some parameters.
> 
> > The light part is very interesting, thing I never do because longer 
> > to code in. Should I? ^_^
> i rarely do it either, because it's cumbersome, although multiple lights 
> often bring very nice effects to the scene.

Lighting can be really important, and I don't think it's used enough.
One way around this is to have some preset lighting environments we can
call on from a library.

It would also help if the interface for lighting in fluxus was a little
more consistent with the rest of the code too... e.g. it would be nicer:

(with-light (build-point-light)
  (diffuse (vector 1 0 0))
  (translate (vector 0 100 0)))

or something...
  
cheers,

dave




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