[Fluxus] voxels and blobby commits
Dave Griffiths
dave at pawfal.org
Tue Feb 2 04:18:36 PST 2010
That's what that script does. You can make it into a function if you
like? :)
cheers,
dave
On Tue, 2010-02-02 at 12:15 +0000, evan.raskob [lists] wrote:
> This is great but when do we get the holy grail of poly->voxels?? :)
>
>
>
>
> On Feb 2, 2010, at 10:04 AM, Dave Griffiths wrote:
>
> > Hi all,
> >
> > I've added a (voxel->blobby) command to so we can use the marching
> > cubes
> > meshing algorithm to create polygon solids from voxels. I've also
> > updated the documentation a little for the voxels.
> >
> > I also stumbled across some strange new effects:
> > http://www.pawfal.org/dave/blog/category/accidental-art/
> >
> > Here is a script for converting polygons into voxels - thus completing
> > the circle:
> >
> > (clear)
> > (clear-colour 0.5)
> >
> > ; load the polygon object
> > (define poly (with-state
> > (scale 2) ; make it fit nicely within the voxels area
> > (load-primitive "bot.obj")))
> >
> > ; apply the fitting transform
> > (with-primitive poly (apply-transform))
> >
> > ; make some voxels
> > (define v
> > (with-state
> > (blend-mode 'src-alpha 'one)
> > (hint-nozwrite)
> > (texture (load-texture "splat.png"))
> > ; move around the polygon object
> > (scale 8)
> > (translate (vector -0.5 -0.5 -0.5))
> > (build-voxels 50 50 50)))
> >
> > ; utils - need to put these somewhere else
> > (define (voxels-index x y z)
> > (+ x (* y (voxels-width)) (* z (voxels-width) (voxels-height))))
> >
> > (define (voxels-pos i)
> > (vdiv (vector (modulo i (voxels-width))
> > (modulo (quotient i (voxels-width)) (voxels-height))
> > (quotient i (* (voxels-width) (voxels-height)))) (voxels-
> > width)))
> >
> > ; for each voxel, check for odd or even intersection counts against
> > the poly
> > (with-primitive v
> > (pdata-index-map!
> > (lambda (i c)
> > (let ((p (vtransform (voxels-pos i) (get-transform))))
> > (if (odd? (length (with-primitive poly (geo/line-
> > intersect (vector 0 1 -1000) p))))
> > (vector 1 1 1 1) ; inside
> > (vector 0 0 0 0)))) ; outside
> > "c")
> > ; the rest of this is to make it look pretty for previewing
> > (voxels-calc-gradient)
> > (pdata-copy "g" "c")
> > (pdata-map!
> > (lambda (c)
> > (if (< (vmag c) 0.1)
> > (vector 0 0 0 0) c))
> > "c"))
> >
> > (destroy poly)
> >
> > ; convert to a blobby
> > (define bp
> > (with-state
> > (hint-unlit) ; again all this
> > (colour 1) ; just for
> > (hint-wire) ; preview rendering
> > (voxels->blobby v)))
> > (destroy v)
> >
> > (define pp (blobby->poly bp))
> > (destroy bp)
> >
> > (with-primitive pp
> > (recalc-normals 1))
> >
> >
> >
>
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